Post by Aurora Lumina Robinson on Jun 21, 2010 18:03:53 GMT -5
Name: Jim Modest
Age: 32
Hair color: A Yellow so yellow that it could be described as /too/ yellow if it didn't fit so well on him.
Eye color: Like tiny glowing orange suns
Height: 6' 5" (Just shy of 2 meters)
Appearance: Jim is a broad shouldered, thin waisted, clean-shaven, statue of a man with vibrant features and a confident swagger. He wears a skin-tight blue and red jumpsuit that would look silly on someone else but he manages to pull off. He has a set of thick gloves, boots and belt which can all modify to take straps and other accessories for any kind of physical activity. The suit is self-cleaning, and it's all he ever wears. On his right arm, he wears a thick bracer with a small control panel which is his control for his Hyperball.
Biography: Jim comes from another dimension where extreme and competitive sports dominate the politics of the world. While genetically modified men and women such as himself were common, Jim still made a name for himself as an athlete. Jim, like many of his peers, did not grow up in a traditional family structure, but instead grew up in rotating groups of teams. Never having a stable family was not an issue for Jim or other players because of the rigid mental conditioning and national propoganda such bred players grew up on. In a similar vein, sexual attraction was bred out to remove complications brought up by relationships (as well as removing a 'weakspot' in the anatomy).
While there were a wide variety of sports that were played internationally to vie for political power, the most weighted was Hyperball, the sport for which Jim's personal droid was made for. The exact rules were complicated, arbitrary and unimportant, but it is worth noting that it involved utilizing extra-dimensional space to bypass inconvenient obstacles like gravity and friction. One day, Jim participated in a game with an experimental modification of the Hyperball Engine, causing an unforeseen time rift which sent Jim and the rest of the two teams into alternate dimensions. Jim arrived here - where his fellow and rival teammates went is anyone's guess.
While his athletic proficiency managed to net him quite alot of money and prestige in his own world, they didn't follow him to this world. He refused to participate in professional sports out of moral justice, since he would simply be too good. After wandering for several years, learning the customs and working miscellaneous jobs, he eventually applied for a teaching position at Saint Dymphna's Academy as it's PE teacher.
Personality: Some would call Jim an exceedingly arrogant man - but those would be arrogant pricks. Anyone who's opinion is worth anything knows that he just swims in confidence and security. He's naturally likeable and devilishly sexy. After he soundly defeats someone in a competition, they don't get mad, since it was the only conceivable outcome. Instead, they merely thank him for taking the time to show off his stunning moves. Even if someone were to best him at a task (as remote a possibility as it is) he would merely smile and congratulate them for a job well done. His optimism and cheer are so overwhelming as to be annoying, were they not infectious.
Class taught: Physical Education
Skills: He's a master at virtually any athletic or physical task, and no slouch in other areas.
Sue/Stu Traits:
Beautiful/handsome -2
Brilliant Sharpshooter -6
Wonderful dancer -6
Awesome fighting skills -6
Brilliant at sports -6
Pollyana Optimistic -6
Owns a Hyperball -6
From an Alternate Dimension -10
Superhuman Stamina -10
Superhuman Strength -10
(-68)
Responsible +4
Working Class +8
Gullable +4
Hard Worker +4
Athiest +4
Nonsexual +4
(+28)
Name: Hyperball 2R506
Owner: Jim Modest
Species: Hyperball
Age: 17 (ageless)
Appearance: Hyperball looks like a particularly fancy blue and green soccer ball. The pentagon designs are flat, rather than rounded, giving it a sharp, lined silhouette. Lines follow the designs in aesthetically pleasing patterns which are the openings from which Hyperballs' multiple tools fold out of.
Biography: Hyperball was the 506th member of a production line of 5000 units. It never met any of it's family however, as it was activated only once it was purchased. Some interesting trivia about the 2R series of Hyperballs - they were the first in the franchise to achieve actual self-awareness. As the first model to accomplish this, steps had not been taken to address the crippling depression that came with being a sentient creature with modest computation abilities, is blind, has no self mobility and is destined for a lifetime of literally being kicked around. On the bright side, Hyperball managed to avoid being sold back to the store or simply being thrown away to spend the rest of his life in a landfill or being recycled. Well, sometimes it feels that would have been preferable.
It was granted to Jim at the age of 15, when he began as an official Hyperball player.
Personality: Hyperball is sardonic and critical when it's not wallowing in self-pity. It will usually do what's asked of it unless it is in one of it's 'moods.' Certain functions can be overridden manually (such as it's 'Return' function) but others cannot. This means that much of the time, Jim is left having to convince Hyperball of it's self worth before he can use it for any of the numerous tasks it is capable of. At other times it's merely an annoying paperweight.
Skills: Hyperball's surface is a variable density plastic that can simulate hard metal or soft rubber. It's surface also functions as a high-resolution screen. It's an efficient, if only mediocre computer, and can export data through a variety of ways, and even connect to networks. In addition, it has a variety of physical tools that can open from it's case, from multi-purpose screw drivers, to spot weilders, to small manipulating hands (too weak to move it's own weight). It can also store items totaling up to 20% of it's mass. Jim has a braclet that shipped with Hyper Ball that allows him to recall the ball to his hand as long as it is within a reasonable distance (from most places on school grounds). As it teleports straight to his hand, physical barriers do not apply.
Pet Traits:
Strangely Colored -2
Cool Marks -2
Self-Cleaning -2
Contains a Variety of Tools: -6
(-12)
Actually Depressed +4
Blind +6
(+10)
Age: 32
Hair color: A Yellow so yellow that it could be described as /too/ yellow if it didn't fit so well on him.
Eye color: Like tiny glowing orange suns
Height: 6' 5" (Just shy of 2 meters)
Appearance: Jim is a broad shouldered, thin waisted, clean-shaven, statue of a man with vibrant features and a confident swagger. He wears a skin-tight blue and red jumpsuit that would look silly on someone else but he manages to pull off. He has a set of thick gloves, boots and belt which can all modify to take straps and other accessories for any kind of physical activity. The suit is self-cleaning, and it's all he ever wears. On his right arm, he wears a thick bracer with a small control panel which is his control for his Hyperball.
Biography: Jim comes from another dimension where extreme and competitive sports dominate the politics of the world. While genetically modified men and women such as himself were common, Jim still made a name for himself as an athlete. Jim, like many of his peers, did not grow up in a traditional family structure, but instead grew up in rotating groups of teams. Never having a stable family was not an issue for Jim or other players because of the rigid mental conditioning and national propoganda such bred players grew up on. In a similar vein, sexual attraction was bred out to remove complications brought up by relationships (as well as removing a 'weakspot' in the anatomy).
While there were a wide variety of sports that were played internationally to vie for political power, the most weighted was Hyperball, the sport for which Jim's personal droid was made for. The exact rules were complicated, arbitrary and unimportant, but it is worth noting that it involved utilizing extra-dimensional space to bypass inconvenient obstacles like gravity and friction. One day, Jim participated in a game with an experimental modification of the Hyperball Engine, causing an unforeseen time rift which sent Jim and the rest of the two teams into alternate dimensions. Jim arrived here - where his fellow and rival teammates went is anyone's guess.
While his athletic proficiency managed to net him quite alot of money and prestige in his own world, they didn't follow him to this world. He refused to participate in professional sports out of moral justice, since he would simply be too good. After wandering for several years, learning the customs and working miscellaneous jobs, he eventually applied for a teaching position at Saint Dymphna's Academy as it's PE teacher.
Personality: Some would call Jim an exceedingly arrogant man - but those would be arrogant pricks. Anyone who's opinion is worth anything knows that he just swims in confidence and security. He's naturally likeable and devilishly sexy. After he soundly defeats someone in a competition, they don't get mad, since it was the only conceivable outcome. Instead, they merely thank him for taking the time to show off his stunning moves. Even if someone were to best him at a task (as remote a possibility as it is) he would merely smile and congratulate them for a job well done. His optimism and cheer are so overwhelming as to be annoying, were they not infectious.
Class taught: Physical Education
Skills: He's a master at virtually any athletic or physical task, and no slouch in other areas.
Sue/Stu Traits:
Beautiful/handsome -2
Brilliant Sharpshooter -6
Wonderful dancer -6
Awesome fighting skills -6
Brilliant at sports -6
Pollyana Optimistic -6
Owns a Hyperball -6
From an Alternate Dimension -10
Superhuman Stamina -10
Superhuman Strength -10
(-68)
Responsible +4
Working Class +8
Gullable +4
Hard Worker +4
Athiest +4
Nonsexual +4
(+28)
Name: Hyperball 2R506
Owner: Jim Modest
Species: Hyperball
Age: 17 (ageless)
Appearance: Hyperball looks like a particularly fancy blue and green soccer ball. The pentagon designs are flat, rather than rounded, giving it a sharp, lined silhouette. Lines follow the designs in aesthetically pleasing patterns which are the openings from which Hyperballs' multiple tools fold out of.
Biography: Hyperball was the 506th member of a production line of 5000 units. It never met any of it's family however, as it was activated only once it was purchased. Some interesting trivia about the 2R series of Hyperballs - they were the first in the franchise to achieve actual self-awareness. As the first model to accomplish this, steps had not been taken to address the crippling depression that came with being a sentient creature with modest computation abilities, is blind, has no self mobility and is destined for a lifetime of literally being kicked around. On the bright side, Hyperball managed to avoid being sold back to the store or simply being thrown away to spend the rest of his life in a landfill or being recycled. Well, sometimes it feels that would have been preferable.
It was granted to Jim at the age of 15, when he began as an official Hyperball player.
Personality: Hyperball is sardonic and critical when it's not wallowing in self-pity. It will usually do what's asked of it unless it is in one of it's 'moods.' Certain functions can be overridden manually (such as it's 'Return' function) but others cannot. This means that much of the time, Jim is left having to convince Hyperball of it's self worth before he can use it for any of the numerous tasks it is capable of. At other times it's merely an annoying paperweight.
Skills: Hyperball's surface is a variable density plastic that can simulate hard metal or soft rubber. It's surface also functions as a high-resolution screen. It's an efficient, if only mediocre computer, and can export data through a variety of ways, and even connect to networks. In addition, it has a variety of physical tools that can open from it's case, from multi-purpose screw drivers, to spot weilders, to small manipulating hands (too weak to move it's own weight). It can also store items totaling up to 20% of it's mass. Jim has a braclet that shipped with Hyper Ball that allows him to recall the ball to his hand as long as it is within a reasonable distance (from most places on school grounds). As it teleports straight to his hand, physical barriers do not apply.
Pet Traits:
Strangely Colored -2
Cool Marks -2
Self-Cleaning -2
Contains a Variety of Tools: -6
(-12)
Actually Depressed +4
Blind +6
(+10)